WanderPets was a 3D iOS game focused on caring for and raising a pet. It included activities that allowed the user to feed, play, and explore with their pet using the iPhone's geolocation technology. Real locations would be transformed into in-game attractions such as stores, arcades, arenas and more that the player could visit with their pet. Players could visit the arena to challenge their friends to a pet duel, or breed their pet's with a friend's to develop a lineage of pets.
I was the lead art developer for the project. I headed character design as well as aesthetic design for all elements. A focus was creating diversity in items and characters while still maintaining visual cohesion across all assets. Unfortunately, the game was canceled due to budget restraints.
The following is images from the game that I personally developed. Click to enlarge a gallery image.
I was the lead art developer for the project. I headed character design as well as aesthetic design for all elements. A focus was creating diversity in items and characters while still maintaining visual cohesion across all assets. Unfortunately, the game was canceled due to budget restraints.
The following is images from the game that I personally developed. Click to enlarge a gallery image.